There are even more frames some for promotional cards, other for supplemental products or even just for making fun of themselves, but I think this is a pretty good compilation of the actual state (and growing confusion) of the graphic design of Magics card frames I hope this could show not only the pitfalls designers of Magic, the Gathering should try to avoid, but all the difficulty that goes around creating a consistent design system for one of the most complex card games in history.
Theres a different shuffle feel between Eclipse and Dragon Shields, and I prefer the Eclipse ones in that regard
It costs nearly as much as the deck itself, but it works wonders for our ability to flood the board with our well-built machines
Next up, we have persist creatures that provide a powerful benefit on entering or leaving the battlefield, and then we check to see if they have a -1/-1 counter on them before finding out if we get them back
Commander decks that force their opponents to discard cards often find payoffs in damage
Split Screen makes it so that you can draw one of four cards from any of the libraries every turn