The fact that it's an artifact is great too, since even though Affinity lists might not want this, it has some great synergy with Deadly Dispute-style cards in general
District Mascot The play pattern with District Mascot will often be to cast this turn 1, then saddle it on turn 2 with something and attack with a 2/2, which is a very solid aggro start
Jumpstart takes the best parts of Limited and Constructed Magic and fuses them into a dynamic, innovative play experience
Ages: 13 + In The Box 1 ready-to-play deck of 100 Magic cards (1 Borderless Foil Face Card, 1 Borderless Imagine: Courageous Critters Foil Card, 98 nonfoil cards) 2-card Collector Booster Sample Pack 15 new-to- Magic cards 10 double-sided tokens 1 deck box (can hold 100 sleeved cards) 1 Life Wheel 1 strategy insert 1 reference card
While the first ability grants you more counters, the second and third abilities take away counters (but are more powerful effects)
1 Satyr Wayfinder