The idea is that Skullclamp is purposely put on 1/1 creatures, which are killed by the -1 to Toughness, giving the owner two free cards
Memory is game-winning on the spot combined with Narset, Parter of Veils
The crew ability doesn't use the As Mounts and Saddle If you can ride it, it can probably win, right
Master of Death A key card in Vintage Hollowvine decks, where Master of Death serves not just as a body that comes out of the graveyard but does double duty with the surveil
I love this with damage splitters like Arc Lightning
You also have a bevy of options that destroy creatures dealt damage in combat, creatures that give others -X/-X of varying amounts, and sometimes ones that bring edict effects when they come in such as Plaguecrafter or Fleshbag Marauder