Originally inspired by Magic's 'Un-sets' (absurdist, non-competitive, rule-bending cards intended for a silly, fun time) Secret Lairs like this are more collector's items than they are competition-worthy
If you want to check how it looks in real life go to my yt: Elkoytcg
Magic: The Gathering features a variety of card types defined not just by categories like instant, enchantment, and artifact, but also by gameplay role
So every deck is looking for Underworld Dreams, Spiteful Visions, Fate Unraveler, and more
is the gem of the color
For most commander players, there is really only one super relevant card in the entire set Skyshroud Claim which is a great ramp card for any deck playing Green, especially because it can grab any land with the Forest type, not just basics