If this card is in your discard pile, it cant be put into your deck or hand
Am I crafting only the cards I actually need
X TRAP If a monster you control is destroyed by your opponent's attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Special Summoned, with different names from each other, your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into your Deck
The next turn pretty much guarantees victory without spell or trap intervention by the opponent
There is no such pity system in Pokmon TCG Pocket

Heres the deck profile: Monsters: (8) 2 Divine Dragon Lord Felgrand 1 Dragunity Arma Leyvaten 1 Dragon Spirit of White 2 Arkbrave Dragon 2 Thunder King Rai-Oh Spells: (19) 2 Return of the Dragon Lords 3 Dragon Shrine 1 Soul Charge 3 Card of Demise 2 Terraforming 3 Into the Void 3 Pot of Duality 2 Dragon Ravine Traps: (13) 2 Floodgate Trap Hole 1 Compulsory Evacuation Device 1 Vanitys Emptiness 3 Oasis of Dragon Souls 3 Call of the Haunted 2 Solemn Strike 1 Solemn Warning Extra Deck: (15) XYZ: (15) 1 Number 77: The Seven Sins 1 Number 84: Pain Gainer 1 Number 93: Galaxy-Eyes Dark Matter Dragon 1 Galaxy-Eyes Full Armor Photon Dragon 1 Number 62: Galaxy-Eyes Prime Photon Dragon 1 Number 46: Dragoluon 1 Galaxy-Eyes Cipher Dragon 1 Number 38: Hope Harbinger Dragon Titanic Galaxy 1 Number 107: Galaxy-Eyes Tachyon Dragon 1 Divine Dragon Knight Felgrand 1 Alsei, the Sylvan High Protector 1 Number 23: Lancelot, Ghost Knight of the Underworld 1 Mecha Phantom Beast Dracossack 1 Number 11: Big Eye 1 Castel, the Skyblaster Musketeer Basic Premise: The main idea behind this deck is to utilize the overwhelming advantage gained from the heavy draw cards that limit special summoning by special summon a majority of the time during the opponents turn
