Its +1 ability gives you card advantage and lets you untap any two lands, letting you reuse lands that tap for more than one mana
Beguiler of Wills Binding Grasp Blue Sun's Twilight Callous Oppressor Chamber of Manipulation Control Magic Cytoplast Manipulator Dominate Entrancing Melody Eriette's Tempting Apple Evangelize Exert Influence Flayer of Loyalties Glen Elendra Helm of Possession Keiga, the Tide Star Legacy's Allure Lullmage's Domination Mind Flayer Mouth to Mouth Neural Network Old Man of the Sea Phone a Friend Possession Engine Preacher Riptide Entrancer Roil Elemental Rootwater Matriarch Rubinia Soulsinger Seasinger Simic Manipulator Siren of the Fanged Coast Sower of Temptation Squidnapper (playtest) Thalakos Deceiver Vedalken Shackles Vodalian Mindsinger Welcome to the Fold What's Yours Is Now Mine Yasova Dragonclaw Your Will Is Not Your Own
Control decks can't even counter the discard, unlike the trigger on the almighty Thought-Knot Seer
Explaining the Card, Explains the Card | Magic's Most Ambiguous Designs This essay is about Magic cards that need further explanation
Bind Down deals an okay 70 damage, but locks them in place, not letting your opponent retreat it to save them
These kinds of insights can gird our minds as we ask, to return to the first few paragraphs of the article, that evergreen question: why does this look this way