Urza, Lord High Artificer does it all: It generates obscene amounts of mana, gives you an outlet for infinite mana, and even combos with cards like Winter Orb and Static Orb to lock your opponents out of the game
Even so, thats not really why youd want him in your deck - when it comes to gathering ink, this Detective cant be beat
[2] Dont worry about your commander being underpowered. Most commander players build decks they think are neat or interesting to play, not hyper-competitive
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It can be played both defensively and offensively in Mono-Green, helping to compliment the main win-conditions of combat for Mono-Green Commander decks
2 points: Armageddon, Black Lotus, Demonic Tutor, Earthquake, Falling Star, Land Tax, Mana Drain, Moat, Mox Emerald, Mox Jet, Mox Pearl, Mox Ruby, Mox Sapphire, Sol Ring, The Abyss, Time Walk