Like a superhero team-up, its a thrill to see what unique teamwork opportunities and combo plays your duo of decks can pull off (which is why I prefer to assign teams randomly instead of building decks specifically for 2HG Commander)
This was revealed in an unofficial Reddit post by GuillaumeDuNord
The trigger timing stops it from hurting some of the faster strategies, but its great at handling decks using the graveyard as a general resource
Windborn MuseandRevenge of Ravensfurther deters attackers by taxing down any opponent that would attack you, ensuring they fear even declaring an assault
I thought these were smart changes that made the game feel more fair
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