You definitely dont want to play over four, 4 casting cost creatures, so I would stick with the Djinss Spells that made the (my) cut: 4 Bolts and 1 Wheel are auto includes but what about our pump spells
However, there have been installments where the aim of the antagonist is to take the power of the crystals for themselves, meaning they have caused conflicts for players when attempting to thwart those foes
This has a lot of synergies that might pull it up the rankings, but absent them, you should toss it back
While these are an incredibly useful tool, they evaluate cards in a vacuum (but with decades of combined pro insight), and nothing beats the hands-on experience
Youve also got a wealth of throwbacks to older cards, but in new ways
If your opponent has a True-Name Nemesis as their only creature out, Drop takes it out nicely