Dashs overall versatility makes it extremely potent when played properly, which might be why we dont see the mechanic super often
Dimir Midrange (2.8% of the Winner's Metagame) 4 Orcish Bowmasters 4 Counterspell 4 Fatal Push 4 Polluted Delta 4 Subtlety 4 Island 4 Wan Shi Tong, Librarian 4 Consult the Star Charts 4 Field of Ruin 3 Spell Snare 3 Undercity Sewers 3 Watery Grave 3 Sheoldred's Edict 2 Cling to Dust 2 Force of Negation 2 Flooded Strand 1 Swamp 1 Kaito, Bane of Nightmares 1 Misty Rainforest 1 Scalding Tarn 1 Logic Knot 1 Thoughtseize 4 Consign to Memory 3 Mystical Dispute 3 Break the Ice 2 Engineered Explosives 2 Harbinger of the Seas 1 Toxic Deluge Nowadays, most Dimir Midrange decks can play almost entirely at instant speed, letting you decide how you want to respond to your opponent's plays
That's a free instant or sorcery from your opponent's graveyard that you get to cast for free
Just be thankful you can't attack while on another players' turns
I expect to see this card slot into Convoke, but if not, it'll definitely see play down the line since its compatriot, Resolute Reinforcements, sticks around for five years in Standard as well
I had already got a NM charizard Raw and had no clue about graded cards but ended up being offered the psa 7s for less then raw copies that didnt look terrible