The format consists of players using 100-card decks, with each card (minus basic lands) appearing only once
Explore and Oracle of Mul Daya may be good at dropping extra lands, but they are not land fetchers, and they are not considered for todays list
Water Whip The effect Water Whip provides is very strong, adding both cards and tempo, and its easily worth a 5- or 6-mana investment
Still, in decks like Eluge that may want to flex into a "free" blink early on, or if this is a cantrip, you might see this be the 101st card cut, rather than one without consideration
In fact, having had a chance to play with the finished product numerous times, I'm more proud of the Werewolf mechanic than of any other mechanic in the set
Please do not be mistaken: This is not a guide for how to play PTCG , because The Pokemon Company has that well covered