The ability to draw two cards a turn, while playing a land and casting a spell each turn, quickly creates so much card advantage that the opponent cannot recover (unless they draw land removal, or an equally powerful spell such as mind twist or balance)
Their Flare Strike attack, although it cannot be used on consecutive turns, can sufficiently scorch foes
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That cold, calculating stare
While not allowing you to outright destroy an enchantment, it can lead to the enchantment being sacrificed
It's a little balloon with no offensive abilities, but a great opening play