This adds an extra element of balancing risk and reward to the game
Biorhythm First Printed: 2002-OCT Banned: As an eight-mana sorcery, Biorhythm can appear to deck builders as a fair and funny haymaker but the reality is that it usually results in a disappointing twist to the game, ignoring previous gameplay to wipe 100+ life off the board
The deck starts by casting a number of powerful creatures with spell synergy including cards that generate token creatures (Talrand, Murmuring Mystic, Third Path, Young Pyromancer, Baral and Kari), ping/direct damage (Guttersnipe, Kessig Flamebreather, Firebrand Archer, Electrostatic Field), card draw (Niv-Mizzet), cost reduction (Kaza, Haighty Djinn), any many more
The easiest way to do this is to mark the card directly, but if the choice has changed, those markings need to make the current selection obvious
The storm build relies on combat tricks that untap the target, like Boon of Boseiju and Arachnoid Adaptation as a series of rituals that generate more and more mana with each iteration
Here are nine more that didn't fit our budget requirement but also work great in this deck: Looking to pick up a Magic: The Gathering commander deck?SHOP DUSKMOURN