The large deck sizes make this mechanic harder to abuse than in 60-card formats, and the randomness can lead to some funny turns
Given how big artifact synergies are in Pauper, it wouldn't surprise me to see this show up here or there, though if it does, it'll be more of a niche roleplayer than a meta-defining card
The first is that it offers a huge array of options, you can always tell when someone has a Chrome Mox in their opening hand simply because it is the only plausible reason they could be thinking for so long
So which is better as a card drawing engine
Edge of Eternities Limited: Top Commons Among the commons, the removal spells are the standouts
Similarly, Arm for Battle teaches you about more aggressive strategies