Yet another sacrifice outlet, Promise of Aclazotz first gives you a demon as you send it on an adventure , and then it gives you more demons when it comes back as an enchantment
When tutoring for enchantments that aren't auras, the best one to get first is Sterling Grove to protect your other enchantments, followed by Destiny Spinner so they don't get countered
Sacrificing a Clue is all you need to be able to do, and as weve seen there are otherwise to sacrifice artifacts too
Just something to keep in mind when youre lining up your eclipse
Therefore, with no other effects involved, you get a 3/1 creature
The core of this design stems from the fact that, strategically, you most often want to cast your instants on your opponent's turn, and usually at the very end