Prahv taps for colorless but has an Azorius color identity which reduces how often it can be played in Commander
Sets that primarily take place there : Antiquities , Legends , The Dark , Fallen Empires , Ice Age , Alliances , Mirage , Visions , Weatherlight , Urza's Saga , Urza's Legacy , Urza's Destiny , Portal Second Age , Prophecy , Invasion , Planeshift , Apocalypse , Odyssey , Torment , Judgment , Onslaught , Legions , Scourge , Coldsnap , Time Spiral , Planar Chaos , Future Sight , Dominaria , Dominaria United , and The Brothers' War Planeswalker natives (with planeswalker cards) : Bolas, Dakkon Blackblade, Freyalise, Jared Carthalion, Jaya, Jeska, Karn, Liliana, Teferi, Tevesh Szat, Ugin, Urza, Venser, and Lord Windgrace Dominaria was Magic 's initial homeworld and has been the setting for more Magic expansions than any other plane
You can set up game-winning turns with Growth Spiral, produce oodles of mana with Frantic Search, or draw the game out with more copies of Chaos Warp than your opponents can keep up with
I don't even run a mono-black deck, but my vampire-themed black/red/blue deck had two Meathook Massacres anyway
For an investment of four mana you net an on-curve 4/4 flying with a discard ward
Subsequently, after the first few turns, Exploration can quickly become useless, as you only have so much land to play