I think the colors are a little dark and muted which doesn't make it as striking as it could be
Turns out five artifacts are exactly what you need for Time Sieve, which produces infinite turns in conjunction with a blink effect
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But the freerunning ability implies youll cast this Dimir commander after combat damage, instead of before
Youll usually have some sacrifice fodder and a payoff or two on the battlefield
While theyre a little underwhelming themselves, the interesting thing is that these two cards do show just how intertwined these two sets are