The extra mana from Hero's Downfall and target and is likely worth it in Commander, but, again, other formats...your milage may vary
Fateful hour (Dark Ascension) Popularity: Unpopular I believe this is the least-liked mechanic of the fifteen I'm talking about today
However, if one card has multiple card types, like an enchantment creature or an artifact land, it will be counted once for each type
They are not a magic loophole for sanctioned events
Lands (22) Spells (38) 2 Brainstorm 4 Counterspell 4 Force of Will 4 Accumulated Knowledge 1 Impulse 1 Capsize 3 Intuition 4 Merchant Scroll 4 Donate 4 Illusions of Grandeur 4 Sapphire Medallion 3 Fire Sideboard The combo of Donate + Illusions of Grandeur seemed over the top in those days, giving you a twenty life boost and saddling your opponent with a liability that would rapidly become unwieldy (and take twenty life points with it when they couldnt keep up)
CGC processed 451K cards, up 57% year over year