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Quandrix students, help me count to five: Primo, the Unbounded, which I will absolutely be building, introducing the first-ever base-power-0 matters commander that builds big Fractal tokens when creatures with 0 base power deal combat damage Yavimaya Bloomsage, the only creature in the prepare cycle to feature a flat-out banned card in Channel, made ready by putting a +1/+1 counter on a creature that subsequently has power 7 or greater Owlin Spiralmancer, a powerful creature that copies the first X-cost spell you cast every turn (including on your opponents' turns) Nexus Mentality, a member of the highly exclusive club of cards that can move counters between nonland permanents (sadly, this doesn't let you rip counters away from Dark Depths) Turbulent Wilderness, the final land (for now) in the Turbulent cycle When it comes to blue-green, it can sometimes be difficult to build a deck with a cohesive theme that doesn't lean too hard on broad themes like +1/+1 counters or Lands Matter

Decks that play their opponents' cards are great for adjusting to the power level of a table because you really are at the mercy of what your opponents bring
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A Spyglass Siren into a Gleeful Demolition puts four bodies onto the board that can be used to pay the Convoke cost of spells, or simply swing at your opponent
Furthermore, this is also sometimes more effective than shuffling them back into the deck, as there is currently no way for players to retrieve item cards from the discard pile