If you do, draw a card and create two Treasure tokens." Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile
Then there is a four mana 3/4 flying and lifelinking to that makes 2/2 flying and lifelinking Pegasus when that enchantment ETBs, but this is not on a enchantment dork
(When this equipment enters create a colorless 1/1 Hero creature token and attach this to it.) Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to it's other types
In matchups where that card is good, you can choose to not cycle it
An alternative, and slightly less harrowing strategy to this is to drop a Winter Orb when youre set up to take over the game
I jumped back into Arena, Magics slickest digital version (sorry, Magic Online)