Plunder Patroll Shipyarrrd X SPELL Field "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone
The way they're played is to stall with Chansey while attaching a Fire Energy to Moltres every turn and then scooping Chansey up when it gets too much damage, using Wildfire, putting Chansey back down, scooping Moltres up, putting Chansey out, attaching Fire Energy to Moltres, etc
The local toy store had packs of Ice Age, Homelands, and Alliances, which we purchased and made incredibly inefficient 80 card decks with too few lands, no removal, and lots of large creatures
We can use this to enable our grave strategies in a pinch, or this can be an incredible snowballing win condition
Landfall decks are already interested in playing more than one land a turn, so this card also fits in that archetype
Being an enchantment, Typhoon is very difficult for a lot of decks to interact with