These lands and their coordinating colors represent the very basic building blocks of Magic, and there are five types of land cards, each representing a natural landscape that dictates the flavor of that particular spell: Islands: This blue mana is often associated with knowledge and foresight, casting spells that interrupt the other player or help you draw cards faster
You should look to these first before deciding on what cards best complement your overall strategy
If you want a strategy where your creatures support each other and scale together, Agrus is the ideal general
Plus, you get to exile artifacts, creatures, enchantments, and graveyards (or any combination thereof) rather than just destroying permanents and sending them to the graveyard with Austere Command
If a card is good outside of Standard (such as EDH), do not expect it's price to drop until it receives a reprint, a banning (from a format it sees play in), or it is replace/realized to be not as good as it is
This red card has downsides