Characters like Genie On the Job provide flexible board control, while Emeralds evasive characters slip past defenses to keep your Lore total climbing
Like black and red, Green's card draw tends to be based around a few things: The size of your dorks - We'll have things that care about dorks of certain sizes
That sort of card advantage + aggro potential is exactly what fast decks are looking for in a 4-drop
Golgari Findbroker gives you access to Vraskas in your graveyard
Use the cantrips to set up your early turns (and occasionally plan out a timely Miracle Temporal Mastery), Spreading Seas to slow them down, hopefully flash in Dictate of Kruphix on their end step, untap and hold up Cryptic Command or Gigadrowse, and then cast Time Warp on Turn 5 and never pass the turn back to them
Because I've been hands-on with the game for a while now (you can check out what I think in my Disney Lorcana first impressions piece), I've got some advice on which of the Disney Lorcana starter decks will suit you below