Combined with Monstrous Rage, this card became a 5/3 with trample and its on-death trigger, potentially dealing up to 9 damage in a single turn if blocked and killed by a creature with 1 toughness
What's important is that you have a good starting point, and then playing games will inform you if you should bump your numbers around
With the rise of MTG Arena and a thriving in-person community, its never been easier to jump into a game of Commander
So, all things said and done, you're only looking to play about 23 nonland cards from the cards you open
Thinking about how an average Tarmogoyf is usually a 4/5, its not hard to see that enabling delirium in Eternal formats is comically easy
However, they're all hugely outweighed by the fact that you want to win, and to win you need to maximise the chances of drawing the cards you need to draw, i.e