Of course, Neriv doesn't have haste, and doesn't grant it, so if you want to make use of this, you better go all in on haste enablers
Because all shrines are legendary permanents, specifically legendary enchantments, you can also use enchantress commanders, legends-matter commanders, and historic-matters commanders at the head of your shrine deck, but I wont include them here aside from some honorable mentions
Just like Partner, this mechanic will be incredibly useful to expand a decks utility, as well as its color identity
I was expecting to have to whittle down a long list in light of this, but I actually hit pretty close to ten on my first pass without having to make many modifications
Firstly, theres Psychic Sphere, a 50-damage attack for two Energy
Spider-Man is a pop culture icon, but that wont necessarily translate into record-breaking sales for a Magic set