Adventure Lands For the first time in Magic: The Gathering history, lands will feature an Adventure side
Being able to create a 1/1 creature token that can be tapped for green mana can easily help you get more expensive resource-heavy plays off the ground and if you build a ton of these Elves, you can then take full advantage of the third ability to turn your commander into the ultimate draw engine
Furthermore, especially when we look at the green-white decks, there's a ton of variation and an unclear difference between GW Hatebears and GW Aggro
Significant cards not on the list: Hymn to Tourach $2 Bottomless Vault $2 Well surely see a foil Hymn at some point
Dragonhawk, Fates Tempest Every MTG set has to have a dragon, right
When it's put into the graveyard from the battlefield, you may put its +1/+1 counters on target artifact creature, no matter what Power Depot's card types are at the time