A classic example of a card like this is Orzhov Advokist, allowing players to choose the benefit of two +1/+1 counters at the cost of not being able to attack the Advokists controller
Chart shows the price of Mega Charizard X ex #223 at the end of each month going back as long as we have tracked the item.
Card Set(s) -Legacy of the Master- [OP-12] CARD VIEW OP12-045 | C | CHARACTER Jango Attribute Slash Block Icon 3 Card Set(s) -Legacy of the Master- [OP-12] CARD VIEW OP12-046 | C | CHARACTER Zephyr(Navy) Attribute Strike Block Icon 3 Effect [On Play] Trash 2 cards from your hand
Most games arent about the win itself, but the fun you have along the way
For example, if you control Muldrotha, the Gravetide ("During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard") and you cast a creature spell from your graveyard during your second main phase, you won't be able to cast another creature spell from your graveyard with Muldrotha's permission until after your next ending phase ends
I still have my box along with the wrapper inside it