This card debuted in 2008s Morningtide expansion, and while it does technically ding you for life loss based on the creature card thats revealed from the top of your library, if your deck is chock-full of Treefolk cards with far higher toughness than power, youll almost always be netting lifegain as opposed to losing life

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Just get those three cards going and you have infinite turns
I would often rather take this than another popular exile removal spell just because of the modality being so good
card or 1 red Unison with a specified cost of 2 among them to your hand, and place the remaining cards at the bottom of your deck in any order
In the cube he is at his very best with sac lands and the like filling up graveyards with lands to eat and his two other tap effects come in incredibly handy in a wide array of match ups