Everything else is going to lean heavily on the settled prices for the new cards, plus the value of the bonus cards
This version of Tribal Tribal focuses on powerful tap abilities such as: generating tons of mana off cards like Harabaz Druid and Manaweft Sliver drawing tons of cards off Sea Gate Loremaster getting rid of permanents with Devout Chaplain and Galecaster Colossus stealing stuff with Captivating Vampire and Gilt-Leaf Archdruid tutoring for what we need with Magda, Brazen Outlaw and Lin Sivvi, Defiant Hero We also run various ways to untap all our creatures to get even more value out of these tap abilities with Myr Galvanizer, Seedborn Muse, and Merrow Commerce
The number of token generators a token deck should run is anywhere between 15 and 30, depending on your commander
For example, if you control a 2/3 Hulkling and a 1/4 creature you control enters, its toughness is greater, so Hulkling's last ability will trigger
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