To help prevent them from floundering, you can also include a bunch of Treasure-enablers
the problematic permanent is taken care of, but its replaced by a creature

Commander (1) Creature (23) Assaultron Dominator Brotherhood Scribe Curie, Emergent Intelligence Loyal Apprentice Red Death, Shipwrecker Steel Overseer James, Wandering Dad Nick Valentine, Private Eye Paladin Danse, Steel Maverick Rex, Cyber-Hound Synth Eradicator Arcade Gannon Elder Owyn Lyons Robobrain War Mind Solemn Simulacrum Whirler Rogue Liberty Prime, Recharged Sentinel Sarah Lyons Sentry Bot Shaun, Father of Synths Synth Infiltrator The Motherlode, Excavator Behemoth of Vault 0 Instant (8) Dispatch Swords to Plowshares Electrosiphon Thirst for Knowledge Crush Contraband Glimmer of Genius Unexpected Windfall Bottle-Cap Blast Sorcery (4) One with the Machine Austere Command Open the Vaults Wake the Past Enchantment (5) Overencumbered Nerd Rage Mechanized Production Vault 112: Sadistic Simulation Vault 13: Dweller's Journey Artifact (22) Everflowing Chalice Sol Ring Wayfarer's Bauble Arcane Signet Automated Assembly Line Expert-Level Safe Lightning Greaves Mind Stone Plasma Caster T-45 Power Armor Talisman of Conviction Talisman of Creativity Talisman of Progress Thought Vessel Brotherhood Vertibird C.A.M.P

A trigger from a Firebrand Archer here, an upkeep with Creeping Bloodsucker there, and suddenly your opponent faces down a 10-power flier thats drawn six cards
It lets you turn dead or weak cards in hand into effects you might want
In 2015, Flip It or Rip It claimed another high-profile casualty, propelling the game into a more public eye