Even cards with evasive abilities like hexproof or flying can be stopped in other ways, but cards with indestructible can feel like an impossible hurdle
I could even go an entire game without casting any commander, some use eminence to impact play even from the command zone
On its early turns, it doesn't seem to achieve much - play a land, fetch a land, create a puny plant token
For just three mana, this may be a more enticing commander to lead the deck for players looking to get the token-making engine going more swiftly
As you can see below I snagged a Sapphire/Steel deck, which has illustrations from a variety of Disney properties, including Cinderella, Peter Pan (the pirates!), Rapunzel, Sleeping Beauty, Beauty and the Beast, and Moana
That early efficiency is a big reason she still comes up in discussions about the best planeswalkers in MTG, even if her raw dominance has faded with time