Initially, each deck had a new mechanic, but as we continued to iterate on the mechanics, two of them drifted closer and closer to existing mechanics until we decided to simply use repeated mechanics for those decks
This card will generally cost a single mana, offer a bit of a toolbox, and then threaten to essentially draw a card every turn for no mana if unanswered
They are naturally good against spot removal on their own, and Ajani allows you to make them large enough that you dont need to overcommit to the battlefield, which in turn makes them good against sweepers as well
Any deck playing Solitude usually will at least consider playing Yorion, the Sky Nomad or Kaheera the Orphanguard, which mitigate the drawback by giving the player access to a free white card
While this pack has several great cards, let me take the chance to caution against most of the actions and items in The First Chapter
Dralnu is quite bad: comes out slow, doesn't offer much value, and always runs the risk of blowing up in your face