Anything here works well, either proactively on your turn or reactively on your foe's
Holding up just two mana on turn two or three allows you to leave up Counterspell and still make plays on your own turn
While flavor is very important (especially for a top-down set such as this), good gameplay is even more important
Wizards of The Coast worked closely with Naughty Dog, Santa Monica Studio, Guerrilla, and Sucker Punch Productions to capture the spirit of each game and bring them to life with stunning art and cards with unique mechanics
My only nitpick about this excellent saga commander is that I wish it could give itself those +1/+1s
" Head-to-head, this one would have shredded High Tide, and High Tide was the combo deck built to outmaneuver combo decks