Regardless, Magic fans will be glad to see another Smothering Tithe in their Wilds of Eldraine draft
The Battlemages were simpler, as they were "virtual vanillas," meaning they had effects when you played them but were just 2/2 creatures for the remaining turns, so they went into Planeshift
Despite being a solid card, Village Rites still pales in comparison to the most busted Skulltap variant ever printed: the almighty Skullclamp
It caps out at three cards (proliferate, anyone?), but it also leaves you up a Treasure, a 1/1 token, and a 4/4 vehicle after the bank heist is over
These groups are not tied to any particular archetype or strategy, but they provide a specific experience or fulfill a need that most players seek
15 Magic cards + 1 foil token in each booster