Sometimes you get sweet plays where you take three or four extra turns, but I generally find it works better as a proliferation engine than an extra turn spell
Card Name Mana Cost Type Legendary Creature Avatar Warrior Rarity Mythic Rare rules Text This spell can't be countered.FlyingYou have protection from each of your opponents
Dredge simply just isnt fast enough to keep up with decks like Belcher or Glimpse of Tomorrow, and doesnt have meaningful ways to interact with those decks
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Spiritomb is a fantastic staller, letting you deal some chip damage while also confusing your opponent's Pokmon, while Lickitung and Lickilicky are decent as a backup plan high-energy, sure, but pretty decent HP, too
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