The surveil trigger helps smooth draws and fuels graveyard strategies, which results in lands like Undercity Sewers being especially appealing in Commander builds led by the top zombie commanders in MTG, where recursion and graveyard value are central
This means that any removal spells that say destroy or kill. Do not affect cards with indestructible, and they do not die when damage that would reduce their health to zero or less would kill them
Taken together, they provide an understanding of what this game is all about
Weve seen similar abilities in the past, like living weapon in Mirrodin Besieged on cards like Batterskull
It's also played less, having just 1,837 registered on EDHREC, although card draw in Green makes it the better card
The first time around you get to look at four cards from the top of your library and put two of them into your hand