I choose creatures every turn and continue to mill a player for 24 or so while they have to make a real decision about whether they want to play new spells or attempt to attack into my army of 1/3s
Easily paired with Pocahontas - Following the Wind, also featured in Winterspell, this puts you on a one way train to locking down the board for a full turn and completely shutting off your opponent's ability to challenge
Land base includes Command Tower, Path of Ancestry, Frontier Bivouac, Mystic Monastery, Savage Lands, and Seaside Citadel for five-color stability
The main difference is that everyone draws a card during your upkeep, instead of each drawing during their own upkeep
#11 Based on the wording in the baby Palafin's ability, my guess is that the ability returns the baby Palafin to your hand, then you shuffle your deck
Sage of the Maze also has powerful rewards for everything lands by treating them like Gates