If that creature has X in its casting cost, you put +1/+1 counter on it equal to the number of lands you control

Aladdin's Lamp Aladdin's Ring Animate Wall Ankh of Mishra Armageddon Armageddon Clock Aspect of Wolf Bad Moon Balance Ball Lightning Birds of Paradise Black Mana Battery Blessing Blue Mana Battery Bottle of Suleiman Bronze Tablet Chaoslace Clockwork Avian Clockwork Beast Cockatrice Colossus of Sardia Coral Helm Cosmic Horror Crimson Manticore Crusade Dancing Scimitar Deathlace Dingus Egg Disrupting Scepter Dragon Engine Drain Power Earthquake Ebony Horse El-Hajjj Elder Land Wurm Elvish Archers Eye for an Eye Flying Carpet Force of Nature Fungusaur Gaea's Liege Goblin King Greed Green Mana Battery Helm of Chatzuk Howling Mine Hurkyl's Recall Hurr Jackal Inferno Island Fish Jasconius Island Sanctuary Ivory Tower Jade Monolith Jandor's Saddlebags Jayemdae Tome Kormus Bell Land Tax Leviathan Lifelace Living Artifact Living Lands Lord of Atlantis Lord of the Pit Magical Hack Magnetic Mountain Mahamoti Djinn Mana Clash Mana Flare Mana Short Mana Vault Manabarbs Meekstone

Then, find a waterproof base for your card (the plastic top of a pencil case, one of those clean cheap plastic paint pallets, almost anything that wont transfer water to your foil will work)
In the future, with better Shift targets or more support for this damage moving mechanic, this card could be quite powerful
We wanted to use the new Adventure mechanic from Throne of Eldraine , so this deck is about ramping, casting lots of creatures and spells, and rebuying your creatures to get multiple uses out of them
Bruce Banner turning into The Incredible Hulk is quite a moment to capture, and a cool way to draw cards and get extra combats with one Temur card