There are loads of nice details here, from the pained expression on the Thrull itself, to the eerie overseer lurking in the background, to the huge stone gate lying ajar, revealing a well-lit tunnel beyond
Charizard ex is a fire card, so this deck can also bring in Moltres ex
With him in play every attack trigger becomes two, and this deck is packed with all the best cards to abuse that fact in a variety of ways - including loads of Samurai creatures for a tribal theme
The reward isnt exactly game-breaking, but its certainly relevant, especially because its effectively stapled to a solid removal spell
Shake hands with your opponent
The big reason Crux of Fate is in Scions and Spellcraft is for its flavor