It could be used as both a mini-Giant Growth (oxymoron alert!), or as a Demystify
Further activations will give you a true tempo gain, but the game will need to be going pretty long for that to happen
The Painter's Studio side at 2R offers the typical red card advantage formula, exiling the top two cards and letting you play them until end of next turn
#2: Demonic Tutor Yeah, it turns out, finding whatever card you want for just two mana is a little too much
The five-drop rare 5/4 flying will cycle two and then turn your discards into a -1/-1 counter on all opposing dorks
Kindred spells give all creatures of a specific type some sort of boost or benefit, whether it's an upgrade to their stats, a reduction in their casting costs, or even a way to dodge death