Then theres Brotherhood Scribe, a creature that can tap to gain an energy, but you can only activate it if you have three or more artifacts, which wont be hard at all
Whether its creatures like Cass, Hand of Vengeance or other auras like Mantle of the Ancients, this deck has ways of avoiding getting completely blown out by one removal spell
Unlike Rick, Steadfast Leader, Dawnbringer is perfectly capable of slotting into decks as the only Angel included
Are the commanders from Lorwyn Eclipsed any fun
If your deck can support the card loss Bouncer offers huge tempo advantage, most frequently however his presence when he is active on the board just forces your opponent to play very differently while costing you no extra cards
Counterspells with extra modes are very nice, and here we can play offense, defense, and even counter storm spells and its copies