As much as I like to build powerful decks that can have explosive turns, I think there is also a place for decks that are more likely to play a "fair" game and not just win "out of nowhere"
Last winter, I got a message
This does require Frank to attack each turn, which isnt always ideal, but his indestructible trigger helps a lot with this
(The tribal card type, now kindred, would be one of the ways we did this in the final set.) First, I asked myself, "What if we had spells that could turn into creatures?" Imagine a direct-damage spell that could become a Goblin
Overflow Error: There's an infinite Job Point glitch that can be invoked by selecting a skill to learn, pressing Page Down, then confirming
Time will tell as Spider-Man and the Avatar set release later this year, and then we can see how they compare