Because they have to belong to specific decks, and because they play the same as regular cards, they can come across as unnecessary right now - except to those hunting for a hyper-specialized deck
Just keep casting your big creatures and so long as they have power 4 or greater, you'll be able to draw a card when they enter the battlefield
It offers strong removal, reanimation, and life-as-a-resource mechanics
EREBOS and the HALLS OF THE DEAD
whether its their artistic mastery, those that I feel tell the best stories, or those lands that Im most likely to play in one of my themed Commander decks
Land Tax, known as the white Ancestral, allows a player who's behind on the land count to search his or her library for three basic lands a turn, and then draw the normal card for the turn on top of the previous trio