Spellslinger decks can take all manner of forms, but they all follow one core tenet: to gain advantage through the use of instants and/or sorceries
While everyone will earn prizes for participating, those who earn the highest amount of points during each round will earn additional special prizes
But in your quest for authenticity, there are two tests you should never perform, and they are the bend test and the rip test
Bouncing cards isn't quite as good as sending them to the graveyard, but for a cost as low as this at instant speed we really can't complain
How do you encapsulate that entire history in a card set
For four mana, I can deal X damage to target creature or planeswalker, where X is the greatest power among creatures I control and if it would die this turn, I can exile it