Usually, when we first make a mechanic, we'll take a design meeting to create cards with it to try and get a sense of what can be done with it and how much design space it has
So basically, market price will tell you what people have actually been paying for a card instead of what the card is currently being listed at
Monk Class Monk Class adds an interesting restriction to the impulse draw we get from its third level
Otherwise, making use of some legends that are either overcosted or have difficult abilities to maximize, such as Mishra, Artificer Prodigy, can make for enjoyable games
Its important though, since you may have cards worth hundreds of dollars
Participants will get a nonfoil promotional Tifa Lockheart and Aerith Gainsborough from Final Fantasy VII