When a card goes into a deck out of sheer power alone, regardless of how it synergizes with the theme, then it becomes a win-more card
Then untap and swing or use them
Full price table for all 6, updated July 2026
His three abilities showcase his mastery over artifacts: A zero-loyalty ability untaps target artifacts or creatures and places +1/+1 counters on artifact creatures
Destroy their homeland Six of the spells in the deck target the opponents lands
If you don't need Zur to keep swinging you can use some copy enchantments to lock creatures off the board, I think if you used Mirrormade (which I'm pretty sure you should run either way) and Estrid's Invocation, have Estrid's copy Out Of Time, then use Vanishing to protect Zur so you can swing next turn and get Mirrormade, copying the Estrid's Out Of Time, now you can just lock creatures off the board indefinitely, not sure if this is worth it or not, but I think all of the cards are good includes