Tribes in Commander are great, and while were always happy to write about the specific tribes, its good to know about the cards that can form the backbone of any tribal deck
In Selesnya enchantment decks, Calix offers a strategic advantage by providing both a tool for control and a means to access crucial pieces, making him an indispensable commander for players looking to exploit the full potential of enchantment-based synergies
If one is a land, you can't play it unless you have land plays available
The reprints also have brand-new art and flavor text aligned with the Warhammer 40,000 universe, so theres value there even for people whose Commander collections are quite deep
Im also digging Tomb of Horrors Adventurer here, since I imagine casting two spells in a turn will be relatively easy in this deck
This was all added for Brawl, but theyre steps in the direction of Commander, too