As long as it's a creature, you can do anything to it that you can do to a creature
On one hand, it offers incidental lifegain in the land slot, which I like
Myra the Magnificent The key to making unique set mechanics work well in Commander is designing cards that work well with them without relying on a bunch of narrow support cards
As much as it is nice to know the decks are worthwhile when value is on the line, theres always one question Which card is the most expensive one in the set
It combos off on its own with a Blood Artist, Butcher Ghoul, and a card that makes a token when a creature dies, including Nest of Scarabs, Pawn of Ulamog, and Sifter of Skulls
For today's ranking, I'm focusing on their impact on the board, with bonus points if the commander doesn't specifically need to be with its own creature type or require a specific board state