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However, traditional White Weenie has a plan for turn 3, and it involves casting a Razor Golem (better power to cost ratio) or a Squadron Hawk (pure card advantage)
Each one gives your commander a bonus that will help them (and therefore help you) in the game
A lot of the best cards in the game are good because they have a strong on-play ability, so giving your opponent multiple activations of that isn't always the best idea
So mana and cards are far less of constraints than they are in Magic
The deck has a lot of cool support cards, like Elder Pine of Jukai and Loam Dweller fetching and ramping lands as we cast Arcane spells, Leyline Immersion tapping down Kalamax for tons of mana and keeping him safe, and Twinning Staff which doubles all our doubling