This deck can certainly win games in combat, but when you have an infinite mana outlet in the command zone and the ability to make infinite mana with Lilysplash Mentor and a combo piece, it's just really easy to fall into the same play pattern again and again
Tame those artifact or enchantment decks by choosing to destroy either type, or both
Whether it's fishing, blitzball, or even playing cards (when I learned Magicked Card was a mount, I knew it had to be a card), there's always something else besides combat to do here
If your opponent wants to take out the tokens, theyll need to waste more removal, meaning youll likely come out on top in terms of the number of resources spent on the card
Everyone wants the chaos, so we invariably roll off Undercity Reaches too soon
It presents a core with a clear strategy you can upgrade over time simply by adding hero cards to it